So for this tutorial I had to Rig a balls leg and by doing that I had to click on skeleton then Create joint.
After make the joint I then opened the outline tool, this way its easier to pick on the parts of the joint you want and It’s also useful if you wanted to make the joint rigging more ease to use for animators.
The next thing I then had to do was to add an IK handle to parts of the legs and in the IK handle there are only two option that I had which were IK single chain and IK plane. They both do deferent things. The IK plane just give a twist value on the joint this way it’s easier for animators to twist left and right.
I then had to use the IK handle connecting different parts of the leg together, make sub pivots. This way it would be easier to animate.
With this, I learnt how to use the outline
and I also learnt how to make a rig skeleton.
Here is a video of my complete work