- Draw or edit backgrounds for the animation.
- Start roughing out the animation.
- Get audio samples like bits of music, background sounds and bodily nose affects.
- Try and pinpoint the timing.
For the background art I plan to make rough painty background art as I’m working on the scene. Once I’m done with the animation or I’m close to finishing the animation then I would Finnish the paint.
For the animation I am going to break the toonboom files the same way my storyboard is. For every 9 panels of storyboard is its own file (if that makes sense). I’m not really sure if this is going each up to 3 min so to combat that I would add more movement to the given characters.
I’m not really sure about this one the sounds that the character makes are more like breathing, a quick and sharp explosion nosies, struggling to hold in breath.
I think the timing would work best if there was audio in it plus it would increase the time as well.