We were tasked to do some perspective  and 3d animation test.  So when the character jumping out of his car and then rolling on the bumper that shows how 3d the flat world looks. Plus the the perspective background pluse the trash bin makes the world work.

Mcque 3

Out of all the three this one was by far the worst one I did. I struggled to paint this, it’s probably because of the paint I had. For this I used acrylic, the acrylic paint set I used had the basic set of colours blue, yellow, red, black, white and brown. This alone wasn’t the thing that made this aggravating, what made it so was the mixing of colours. So every time I ran out of  the colour green I would have to make another batch there for making a different green.

Another problem i end up facing was drawing the the image. I could never draw it right cause a lot more confusion and frustration. Maybe if I used a different paint like water colour it would have been easier.

I wanted to redo it again with this one but I gut frustrated and left it.

Charcoal study

My first attempt didn’t go well I got frustrated with it because I couldn’t get the lighting correctly. Plus the sketch behind it was rough so it was hard to tell what was what.

I did this in 30mins.


My second attempted was better than the first but the only problem what that it was meant to be a test run for me to figure out the dark and light values. I end up spending a lot longer with about an 1 hour. With it i was a lot more relaxed and confident moving on to make a larger one.

My third attempt was by far the beast with the help of the second attempt i was looking more closely to the reference image than I did with the first attempt.  By far the biggest challenge was to get the anatomy right. That’s because In every recreation i have struggled to get sword hand right. The arm is always longer than the other but other than that it was very swell.

Blog Review

What you are missing-

Seems like you’ve got pretty much everything, you have all the body mechanics stuff, Posing story boards and video reference. I would say to maybe go over your old stuff and see if you can further improve upon things like your stylised walk and jump once you are finished with your current stuff. Because I feel that you can improve upon it with what you’ve learnt so far. And maybe do some more of the posing stuff too maybe with a different rig.

Oh I think you are missing the posing exercise in which you start with the hands and base it off a scene from a movie. (the thing dan set us a while ago in the Games room).

To talk about your recent blocking 2 animation I feel as if the wrench should start falling really slow after the push then speed up massively. Because its this huge metal object. Kind of like knocking over a tower or a pillar. It would be hard to push it with a large amount of force from the bottom. It should be like a nudge/push then the wrench would wobble a bit then come crashing down.


With the blocking pose of your last animation you need to rotate the hips to show how the weight of the character is being forced onto the side of the wrench.

You could spend a little more time on the post analysing good and bad rigs, focus on the different uses of good and bad rigs, and also the broken ones such as mery.