Dope Sheet

For our lesson, we were giving dope sheets to practise our timing before animating it.

We did this to improve our use of the timing and the dope sheets. We used the audio to get the timing right and what not.

I didn’t find this all that useful, my reason why is because of my preferences. I prefer to just figure out the timing while working on it.

Pressure and Stretch

In class, we talked about how a stick breaking is different from a robber band. While talking about, we learnt that when bending a stick it does not completely break. So we were told animate a stick or a rubber band breaking. While working on the rubber band I had to do some research on how rubber bands stretch and brake.

Drawing Managment

This my characters rigged right leg. but first, I had to draw 3 sides of the character on different layers, one I drew all of it I then delete all of it except the first frame. After rigging it, I then made a peg, I then putting the leg frame in it.

What did I get out from this? I found this really annoying and confusing to make, I thought It was to complicate for its own right, when working on this I could think of was, man this would be so easy on flash.

Camera Control

This my characters rigged right leg. but before rigging, I had to draw 3 sides of the character on different layers, one I drew all of it I then delete all of it except the first frame. After rigging it, I then made a peg, and I then putting the leg frame in it. manipulating it without affecting the drawing.

What did I get out of this? Using town booms camera in a 3d environment and as a way of making a scene more interesting.

ToonBoom: animating facial expressions

In class, we learnt a bit about facial expressions and how to properly use them to their full extent in animating. So I was giving a task to record myself changing my facial expressions, after that I then had to draw the key poses of where my face changed the must. after doing that, I then had to implement what I did to a characters face. This way I could get a more realistic expression.